An Introduction to Videogame Design History

A comprehensive overview of the last thirty years in game design.

Big Cities Beckoned the Brainy Across History

Cities turn into geographical hotspots and the great among us can’t help but be attracted to them.

Designing game narrative

"Games with cutscenes are the silent films of games." I agree with this, cutscenes only have a function if the player is an actual part of it (no, QTEs don’t count). That way, the player still tells the story through its actions. Leave everything happening and the player is in the middle of everything. I guess a lot designers/writers get carried away by stashing vital information in cutscenes or using it to showcase art, yet then force the player to be ‘caged’ for a moment.